About Me

A brief, printer-friendly copy of my resumé can be found at this link (PDF).
To contact me with any questions or inquiries, please visit this page (or send an email).


My name is Todd Muirhead. I am scheduled to graduate in June 2015 with a Bachelor of Math and Computing Science. I originally started out solely as a computing science major, but later found out I had taken so many math courses that I qualified for either major, so I opted to get a joint major. In this is stark contrast to the education I received at the Art Institute of Vancouver, where I graduated with a diploma in Game Art & Design with a focus as an environment artist.

I one day hope to use this diverse education to become a technical artist, or work in a capacity where I can make projects more efficient and people’s work easier. I am at my strongest when I am working to improve something where the idea is already in place; optimizing products and services is where my strengths lie. Below is a detailed version of my resumé:


Software Knowledge:

  • Expertly versed in Java (Swing) and C++ (OpenGL, OpenCL, CUDA). I’ve programmed in BASIC, Assembly, Flash Actionscript 2.0, Racket and many other languages: learning a new one is not a problem.
  • Can work in a UNIX environment.
  • Have used SVN revision control in team projects, and Git for personal works.
  • Adobe Photoshop (11 years experience)
  • Autodesk Maya (3 years experience)
  • Have used NewTek Lightwave in the past.
  • Familiar with HTML, CSS and Python.
  • Working knowledge of video editing software including Adobe Premiere and Camtasia Studio.

Non-Technical Knowledge:

  • Mathematical Expertise: Partial Differential Equations (PDEs), Graph Theory, Abstract Algebra. I enjoy solving problems. I think it is fascinating that some problems are really hard in one context, but when you look at it from another perspective, it can be solved in an easier way.
  • Computing Expertise: Graphics, Multi-threaded Systems. I’m comfortable working in engines like Unreal; I enjoy low-level programming the most because its challenging.
  • Artistic Expertise: Lighting & Composition, Colour Theory, Tools & GUI design

Employment Experience:

Simon Fraser University (2013 – Current)

  • Currently work as part of the IT Services team, where I assist users with both software and hardware-related problems, and perform equipment & A/V set ups for courses and events.
  • Organized and taught lessons for SFU Surrey’s Summer Math Camps in 2013 and 2014, on Fractal Geometry and Square Roots & Numerical Approximations, respectively.
  • Developed software that interactively draws fractal images in real-time as part of an Undergraduate Summer Research Award. It originally started as a project to disprove one of my professor’s claims in class, then they liked it so much I was given funding to continue my work.

Toys ‘R’ Us (2006 – 2012)

  • Opened and managed 2 Toys ‘R’ Us Express stores, which included hiring and training staff, creating schedules while staying on budget, among other important responsibilities.
  • After the first year of the Buyer Protection Program (extended warranties), I had the 12th highest attachment rate out of over 1400 employees across Canada.
  • Created production quality promotional materials that were used in multiple stores.
  • Worked with people in a variety of capacities

SilkStart Technology Inc. (2010)

  • Created mock-ups in Photoshop for web pages, before creating them in HTML and CSS as fully functional pages.
  • As one of the three team members at the time, I took on more responsibilities, including designing and printing posters, pamphlets and other materials for events.

Education:

Simon Fraser University (2011 – 2015)

Bachelor of Science, Math and Computer Science, Joint Major, scheduled to graduate June 2015

The Art Institute of Vancouver, Burnaby, Canada (2006 – 2008)

Diploma, Game Art & Design Program, 3D Environment Artist