Fountain of Dreams
February 16, 2015
This is a scene inspired by the Super Smash Bros. Melee stage, Fountain of Dreams. I modelled, UV’ed and textured the scene in 2 weeks for use in my OpenGL graphics engine project.
It was done using Autodesk Maya 2013 and Photoshop CS6. I hadn’t really used Maya since my time at the Art Institute, so this also acted as a good
refresher reminder of all the effort and time goes into take on even a smaller project like this. Worth noting is the lack of water and special effects, as I was more concerned with getting all the models and textures ready for my engine that does not support those extras.
Unfortunately, my scene files were lost after a hard drive failure, but my OBJ files and textures can be downloaded here, available for public recreational use.